I would be very appreciative in any opinions the folks here might have about the choices between XSI 7.01, XSI 2011 and Lightwave 10.1. I've searched the forum and lightwave's problems with smoothing are one reason (of many) I'm feeling trepidation about the shift. I'm considering Lightwave 3d 10, and follow on CORE as my new core to my workflow. Training support and integration with other programs (see GoZ for example) appear to be leaving XSI behind. I'm also fearful that Softimage has a limited lifecycle looking ahead. I'd rather not upgrade to Softimage 2011 for both cost reasons and general principle on how autodesk has handled the takeover. Unity asset creation is my primary purpose for the package, so the integration pipeline is critical to my decision. I've enjoyed the package, but current issues with the older licensing server and Windows 7 have me on the precipice of an upgrade. I currently do my modeling and animation work in an older version of Softimage XSI 7.01. ICE is in Maya which is also similar to houdini.I'm interested in the support communities insight on my modeler woes. Toonz has become opensourse which is great.įaceRobot now in various forms of Maya or Face capture. But it was an interesting take on animation inferfacsĪvid DS is dead I see it now in Fusion and Davinci Resolve or Mistika I think my Laptop is much faster than the SGI or Pentiums back in the day. I did not have to enroll into the animation course to use the SGI IRIX Machines, this was around 1998. Somehow I managed to get a copy to learn on Windows NT. Sadly I won’t make anything using softimage. That was what got me learning 3D CG VFX and Games Design. the expansion of animation and effects tool accessibility to the mass-markets in games and web content industries.a broadening of integration to include post-production – with the release of Softimage|DS (now Avid|DS) and Softimage|XSI.the first company to port animation tools to PC (NT).the first integrated animation and effects system.) Several important milestones that have influenced the industry have come from the “artist/technology” vision: Other important members of the company included artist Char Davies (Davies left the company at the end of 1997 to pursue her artistic research separately. He felt that the concept marked a fundamental shift in how the industry viewed visual effects creation and generated a new breed of visual effects artists and animators. His vision was a software company that addressed the creation of 3-D animation software not only for, but by artists. Langlois wanted to create animated films but was dissatisfied with the existing technology, which he felt was insufficient for his needs and designed to be used by computer scientists and technologists. Softimage was founded in 1986 by National Film Board of Canada filmmaker Daniel Langlois. Some of computer graphics history I will be quoting and using from PressBook. Here is a video of Daniel Langlois interview on TV about the recent acquisition of SOFTIMAGE by Microsoft. Softimage went through a few transfers of owners from Microsoft to Avid and finally to Autodesk where it was laid to rest. I remebered it was used a lot in Game Development over in Japan at companies like Capcom and Konami and Square-Enix and it competed with Alias|Wavefront, 3DS Max and Houdini as one of the premiere 3D Content creation suites. Softimage the once famous CG software that took Computer Character animation to the forefront by creating the famouse animations for Jurassic Park and many Games and Reboot (Animated TV Series).
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